VR is a medium not a gadget: 7 learning principles that work in VR

Virtual reality has been with us for years.  It is the ultimate learning simulation.  My first VR experience with in the Columbia University VR lab, where I was able to put on glasses like the one in this photo and “fix” a car engine.  I’ve never been as excited by any learning technology since, but […]

Workplace Performance: Embedding Learning in Work: The Benefits and Challenges

           Organizations with strong informal learning capabilities (Bersin) are 300% more likely to excel at global talent development than organizations without those competencies.  It’s no wonder.  We learn best in context, and using ADDIE or a formal learning course usually does not embed learning in work.   Having short learnings available […]

How Augmented Reality Can Enhance Learning in Higher Ed

Augmented reality has been with us for years.  There have been apps, games, and university research programs but it hasn’t been a mainstream reality until recently.  Anyone who tries it can understand its applications in education.  Google Glass is the most immersive way to experience it right now, but it seems like we might finally […]

30 Of The Best Apps For Group Project-Based Learning

Teach Thought shares another great list that can be adapted to K12, Higher Ed, or any kind of workplace environment where collaboration and learning happen.  Here’s their list of 30 of the best apps for collaborative projects.  “Project-based learning is a matter of identifying needs and opportunities (using an app like flipboard), gathering potential resources […]

Corporate eLearning Strategies and Development: Twitter Conversation Types and Learning

This is a graphic representation of the new Pew Report “Six Structures of Conversation Networks.”  These are Twitter conversation maps, as shared by Brent Schlenker.  “I’ve often wondered how much learning really occurs via twitter conversations and can the learning be measured. Twitter is fabulous for supporting your loosely joined networks.  And many in the […]

Rethinking Education: Self-Directed Learning Fits the Digital Age

Self-directed learning was used to describe how adults learn for many years (it was part of Malcolm Knowles’ definition of andragogy.)  With access to everything, everywhere – and people of any age being able to easily pursue interests – it is used with broader strokes.  “Self-directed learning is a necessary component of education and yet […]