Virtual reality, along with its potential, has been around for years. While there were some apps that took advantage of its “wow” factor early in development by pointing us to the closest subway or restaurant through our smartphones, the rich applications have always required the use of a bulky pair of goggles. These have not been lightweight goggles! As researchers of education, we found them in university engineering labs but potential was never realized because of its cost and bulk.
Once Oculus Rift, a virtual reality company created for gaming was acquired by Facebook, development accelerated. Other companies entered the commercial space. The goggles are getting more lightweight. Learning will see some incredible applications in the near future – this may be bigger than anyone anticipates. It’s not just about gaming.
From the New York Times, “READY or not, here comes virtual reality.
Gaming was the focus of the original Oculus Rift headset, the virtual reality viewing device that set off the recent wave of interest in the technology. But now companies like Samsung, movie studios and Silicon Valley start-ups are racing to create new types of video experiences for virtual reality — and in some cases, even the cameras they will need to film it.”