Embracing Paradoxes and Narratives in Education

From Gamco – According to Charles Handy, success belongs to those who learn to embrace complexity by reconciling the contradictions of this world. Gabe Zichermann gives an example of these contradictions with gamification: If you want to design a great educational game, focusing on making it educational as the main priority will make your game fail.

via Embracing Paradoxes and Narratives in Education | Gamification Co.